The workshop is a step-by-step tutorial that starts from an empty project and brings you to full control over environment lighting in O3DE, switching in the middle from basic topics like assets implementation and “components”, to an overview of O3DE animation systems, the material editor and finally, real-time Ray-Traced Global Illumination (RTGI). Alekos Caporali (Graphics Technical Artist at Imagination Technologies) will get you acquainted with O3DE’s RTGI system, explaining the feature from a technical point of view, showing examples, and teaching you how to implement it correctly inside the engine, dynamically and in real-time thanks to Ray-Tracing, in order to enhance your game’s visual in very few simple steps!